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const Player = require("./Player"); |
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const Board = require("./Board"); |
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/** |
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* The game module |
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* @module |
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*/ |
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"use strict"; |
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/** |
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* The main module that executes the game |
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*/ |
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class Game { |
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/** |
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* Init board with all player pieces |
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* @param {object} - Preset gameboard Object |
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*/ |
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init(preset = null, name1 = "player1", name2 = "player2") { |
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this.p1 = new Player("white", name1); |
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this.p2 = new Player("black", name2); |
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this.board = new Board(); |
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this.gameBoard = this.board.board; |
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this.turn = this.p1.color; |
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this.lastMove = null; |
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this.NrOfmoves = 0; |
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if (typeof preset !== "null") { |
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this.bameBoard = preset; |
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} |
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//Pawns |
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for (let i = 1; i <= 8; i++) { |
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this.gameBoard["B"][i].piece = this.p1.pawns[i - 1]; |
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} |
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for (let i = 1; i <= 8; i++) { |
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this.gameBoard["G"][i].piece = this.p2.pawns[i - 1]; |
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} |
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for (let i = 1; i <= 8; i++) { |
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this.gameBoard["C"][i].piece = {color: "", symbol: "E"}; |
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this.gameBoard["D"][i].piece = {color: "", symbol: "E"}; |
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this.gameBoard["E"][i].piece = {color: "", symbol: "E"}; |
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this.gameBoard["F"][i].piece = {color: "", symbol: "E"}; |
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} |
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// Rooks |
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this.gameBoard["A"][1].piece = this.p1.rooks[0]; |
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this.gameBoard["A"][8].piece = this.p1.rooks[1]; |
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this.gameBoard["H"][1].piece = this.p2.rooks[0]; |
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this.gameBoard["H"][8].piece = this.p2.rooks[1]; |
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// Knights |
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this.gameBoard["A"][2].piece = this.p1.knights[0]; |
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this.gameBoard["A"][7].piece = this.p1.knights[1]; |
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this.gameBoard["H"][2].piece = this.p2.knights[0]; |
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this.gameBoard["H"][7].piece = this.p2.knights[1]; |
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// Bishops |
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this.gameBoard["A"][3].piece = this.p1.bishops[0]; |
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this.gameBoard["A"][6].piece = this.p1.bishops[1]; |
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this.gameBoard["H"][3].piece = this.p2.bishops[0]; |
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this.gameBoard["H"][6].piece = this.p2.bishops[1]; |
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// King Queen |
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this.gameBoard["A"][4].piece = this.p1.king; |
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this.gameBoard["A"][5].piece = this.p1.queen; |
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this.gameBoard["H"][4].piece = this.p2.king; |
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this.gameBoard["H"][5].piece = this.p2.queen; |
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} |
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/** |
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* Move a boardpiece and call helpfunctions to check legality of the move |
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* @return {Bool}, False if illegal move |
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*/ |
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movePiece(x, y, nx, ny) { |
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let square = this.board.getSquare(x, y); |
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let nSquare = this.board.getSquare(nx, ny); |
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let take; |
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if (nSquare.piece.symbol !== "E" && nSquare.piece.color !== square.piece.color) { |
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console.log("Take") |
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take=true |
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} |
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if (square.piece.symbol === "E") { |
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console.log("no piece to move"); |
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return false |
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} |
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if (!square.piece.legalMove(x, y, nx, ny, take)) { |
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console.log("piece cant move like that"); |
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return false; |
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} |
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if (square.piece.color !== this.turn) { |
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console.log("Wrong player") |
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return false |
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} |
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if (!this.board.checkDestination(this.turn, nx, ny)) { |
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console.log("destination is not valid") |
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return false |
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} |
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if (square.piece.symbol === "B") { |
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if (!this.board.checkDiagonal(x, y, nx, ny)) { |
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console.log("diagonal blocked"); |
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return false |
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} |
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} else if (square.piece.symbol === "R") { |
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if (!this.board.checkRow(x, y, nx, ny)) { |
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console.log("Row blocked"); |
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return false |
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} |
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} else if (square.piece.symbol === "Q") { |
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let direction; |
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direction = (x === nx || y == ny) ? "row" : "diagonal"; |
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if (direction === "row" && !this.board.checkRow(x, y, nx, ny)) { |
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console.log("Row blocked"); |
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return false |
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} |
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if (direction === "diagonal" && !this.board.checkDiagonal(x, y, nx, ny)) { |
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console.log("diagonal blocked"); |
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return false |
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} |
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} |
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this.board.move(x, y, nx, ny); |
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this.lastMove = [x, y, nx, ny]; |
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this.gameBoard[nx][ny].piece.moved += 1; |
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this.nextPlayer(); |
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this.NrOfmoves += 1; |
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} |
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/** |
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* Set next player |
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* @return {null} |
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*/ |
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nextPlayer() { |
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this.turn = this.turn === "black" ? "white" : "black"; |
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} |
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/** |
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* Show the status of the game |
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* @return {object} |
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*/ |
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status() { |
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return { |
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"Player to act": this.turn, |
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"White name": this.p1.name, |
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"Black name": this.p2.name, |
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"Last move": this.lastMove, |
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"Board": this.board.getBoardArray() |
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} |
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} |
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} |
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module.exports = new Game(); |
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